Sunday, June 30, 2013

Friday, June 28, 2013

Bigger - badder - better

A bigger gun has never been a bad thing, and I think this one looks more the part. Still need some bits and pieces, but I already like it much better.

Thursday, June 27, 2013

No no no!

Too ugly, something else is coming.

Plasmagun configuration

When I was working on incorporating the plasmagun ( into the arm, I was a bit worried it would look to tiny. But seeing the arm attached to the body I think it works quite well. Now I just have to decide which CC weapon to give the subject. Really want to give it a huge weapon, but then I started thinking about gameplay, where powerlifters and chainfists will make them strike last, the other option - the one that comes with the praetorian is a chainaxe, not bad really and it would make the unit able to take out a few enemies before they strike back. Perhaps I'll just build a huge chains arm/fist something and make it counts as......

Wednesday, June 26, 2013

It's alive.....

Started the teching up of the body - which is from the Ork Nobz box. I think these have a good size for a praetorian servitor, and it leaves me the even bigger ogre models for a later project, where I need ...well an even bigger model, the COG. Lots of icons, spikes and other bits to file down, cut off and what not. Pretty sure the end result will all right. Not so sure about the head any longer though, as I came across the Jotun model from Hasslefree the other day. All ready ordered some of those heads to try out, they look about the right size - and humanoid heads in that size are not easy to find I'll tell you - and using that head on all the praetorians, with some minor modifications of cause, would give a good unit coherency as well as indicate the only theoretical human origin of the servitor, taking away the individual so to speak.

Monday, June 24, 2013

Heads up

Didn't really get the hobby time I thought I would this weekend - ran into some TV program showing a bunch of cars riding the same few miles of road over and over again, quite exiting and terrible for us Danes at the same time.
Anyways got started on my first Herakli, mostly erasing iconography on the body, but I did work a little on the head as well, adding a few bionics.

Friday, June 21, 2013

Battlescribefile 2.0 online and other goodies

Major update in the CultM battlescribe file. All general modifiers have been added, so you wont miss any benefits from enhancements or wargear. Still learning new trick in the system, so new stuff might be added later, at least when the finished version of the codex is uploaded.
Download the file here: CultM v 2.0

With regards to the above I also think it would be appropriate to link to codex from Tempus Fugitives that I'm using. Lots of work had gone into this and it's a beauty. So go download it and let's see if you can use the Battlescribefile. Download the codex here: Codex Cult Mechanicus

For those of you that do not know WAMP it's a
great place for miniature painters, lots of friendly people, advise, tutorials and generally anything that have any relations to painting. They are also behind the online publication Portal - a great read for most of us miniature interested. Download it here: PORTAL 

Thursday, June 20, 2013

To the Cargo bay

With a few shots of the whole (held together) model - I'll be putting this on hold for a few days. Couple of things missing, that I should get in mail sometime soon. Need to add some symbols, cables and mechadendrites, but until I have all the bit needed for the last add-ons I'll not be gluing anything on just yet.
In stead I'll be starting my Praetorian Herakli - huge VAT grown servitors, with big guns and who should be really hard to get rid of.


I was going over the legs last night, wanting to add some detail. But for some reason I could not come up with anything, so after some ", all right what" I decided to leave them as they are and just rebuild the feet. They are pretty long, which is actually quite fitting for the Assault Engine configuration it will represent - The Maximus Assault Engine. Which is equipped with Gravitic Impellers - giving it a 18" move in the shooting phase. Really looking forward to getting this one painted up.

Wednesday, June 19, 2013

Full frontal

Finally a chance to show what it will look like once finished - the upper body at least. Only minor work, like adding a bit of weaponry and mechanicus symbols. I think it's going to look mean when it's done - yay.

Tuesday, June 18, 2013

Engine block

Desided that the previous shown weapondesign will instead be a Graviton cannon, as I got a new idea that kind of fits better with a Shockwave cannon. That means the first Myrmidon will be armed with a different HtH  weapon, one I've been wanting to use ever since I opened the Killercans box - the piston driven powerdrill, such a cool piece. The Glaive will be saved for the next Assault Engine instead.

Also got the engine finished. I had ordered some really cool engines from Blood and Skulls Industry, they are awesome looking, but way bigger than I thought. They will be saved for a future project, and I ended up customising an engine from a sentinel. 

Monday, June 17, 2013

Graviton cannon

One of the cool experimental weapons of the Mechanicus is the Shockwave cannon. Ready to rip open both ground and enemy.

Saturday, June 15, 2013

Xenos biology 1.02

Yesterday my critter loving friend brought me even more painted up nids from Space Hulk. He's almost through them all now, and doing an amazing job too.
Really have to make these an allied attachment some time - still believe they could be some Magus' escaped project.

Thursday, June 13, 2013

Battlescribefile update v. 1.06

A new version of the Battlescribe CultM file is ready to download here:
                             CultM v. 1.06
Have started adding modifiers that automatically changes stats and add special rules when choosing wargear and equipment.

As always I would very much appreciate feedback when faults, mistakes or incorrect info are found. Please use the mail address found in the sidebar to the right.

Wednesday, June 12, 2013

That's not a knife......

Wanted a really scary looking weapon for the Assault Engine. They are kitted out with a Myrmidon Glaive, so I figured let's try make one.

Little add-ons

Did a wee bit of engine/power source building yesterday, also added a few cables and filled in a lot of little gaps with grey stuff. On a more interesting matter I started finding the bits for arms and weapons.

Nothing better than a clean workspace..................

Tuesday, June 11, 2013

Raging Heroes insanity!

No words needed - the mini is though...................................

My future wife  female Arch Magos

Sunday, June 9, 2013

Assault Engine Concept

For some unheard reason it seems a few people have had a hard time seeing where this was going. Hence this rather/extremely wobbly bluetacked version showing the big lines of the construct.

Thursday, June 6, 2013

More something.....

Still not sure what those bits are supposed to be, but I'm pretty sure they will come in handy..........