New awsome version of the Tempus Fugitives Mechanicus codex up for download. Boy - the work put into this....really pays off though.
Link: Tempus Fugitives AdMech codex
Showing posts with label Downloads. Show all posts
Showing posts with label Downloads. Show all posts
Sunday, July 8, 2012
Tuesday, July 3, 2012
Killing Ground
New version, with scenarios, of the Killing Ground rules ready for download.
Download: Killing Ground v 1.4
Download: Killing Ground v 1.4
Monday, June 18, 2012
Killing Ground
One of my first real joys of table top gaming was the, for me ever fabled Mordheim. A game that held both table top, small amounts of miniatures and and almost RPG like advancement system. On top of that the rules were great - simple and containing almost anything you wanted to do. We got together five or six guys and played once a week for years - oh the days at university........
Anyway - having made the modular city terrain I kind of saw Mordheim all over the place, and I knew I needed to play something skirmishish (cool word eh?) in 40K. Looking through the Kill team rules, didn't really give me anything. Then I found Kill Zone - at the codexproject.com. Those are cool rules but again not quite what I was looking for. So I decided to cook up my own rule set.
I've settled on the name Killing Ground - and work is still in progress for the rules them selves. Since the Mordheim rules appealed so much to me I decided they would be the foundation of the system. So much of it, is just that - tweaked to fit 40K. But I've also nicked a few bits from Necromunda and the above mentioned Kill Zone, and of cause a few bits of my own.
Right now I'm working on the team selection rules, trying to figure out which restrictions would give the best and most balanced games. The rules can be downloaded following the link and hopefully the next version is not to far of in the future.
Hopefully this should also give an opportunity to paint up a few more mechanicus models.
Anyway - having made the modular city terrain I kind of saw Mordheim all over the place, and I knew I needed to play something skirmishish (cool word eh?) in 40K. Looking through the Kill team rules, didn't really give me anything. Then I found Kill Zone - at the codexproject.com. Those are cool rules but again not quite what I was looking for. So I decided to cook up my own rule set.
I've settled on the name Killing Ground - and work is still in progress for the rules them selves. Since the Mordheim rules appealed so much to me I decided they would be the foundation of the system. So much of it, is just that - tweaked to fit 40K. But I've also nicked a few bits from Necromunda and the above mentioned Kill Zone, and of cause a few bits of my own.
Right now I'm working on the team selection rules, trying to figure out which restrictions would give the best and most balanced games. The rules can be downloaded following the link and hopefully the next version is not to far of in the future.
Hopefully this should also give an opportunity to paint up a few more mechanicus models.
LINK: Killing Ground v. 1.4
Monday, May 7, 2012
PAINTING CHIPPED PAINT EFFECT
Some time ago I made a short tutorial for painting chipped paint. Thought this would be good place to share it as well. Click on the pictures for larger version, or download at the bottom of the post. I've used it with excellent results on especially my Iron Ghosts space marines, there is a set of pictures displaying a bit further down the page if you want to see how they turned out.
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