Rules Download: Killing Ground
Showing posts with label Killing Ground. Show all posts
Showing posts with label Killing Ground. Show all posts
Monday, November 26, 2012
Killing Ground
After a few testgames the Killing Ground rules has be altered slightly. If you guys playtest, please let me have some feedback - either here or on the mail address you'll find in the bar to the left.
Rules Download: Killing Ground
Rules Download: Killing Ground
Friday, July 6, 2012
Killing Ground
Had the first test game using the Killing Ground rules last night, and though I had my behind handed to me it was good fun. More importantly the rules seemed to be rather balanced and actually make sense in almost all the parts of the game. We only found very few places where a rewrite or a small tweak was needed. So go ahead, have a go at them and let me know what you think.
Tuesday, July 3, 2012
Killing Ground
New version, with scenarios, of the Killing Ground rules ready for download.
Download: Killing Ground v 1.4
Download: Killing Ground v 1.4
Monday, June 18, 2012
Killing Ground
One of my first real joys of table top gaming was the, for me ever fabled Mordheim. A game that held both table top, small amounts of miniatures and and almost RPG like advancement system. On top of that the rules were great - simple and containing almost anything you wanted to do. We got together five or six guys and played once a week for years - oh the days at university........
Anyway - having made the modular city terrain I kind of saw Mordheim all over the place, and I knew I needed to play something skirmishish (cool word eh?) in 40K. Looking through the Kill team rules, didn't really give me anything. Then I found Kill Zone - at the codexproject.com. Those are cool rules but again not quite what I was looking for. So I decided to cook up my own rule set.
I've settled on the name Killing Ground - and work is still in progress for the rules them selves. Since the Mordheim rules appealed so much to me I decided they would be the foundation of the system. So much of it, is just that - tweaked to fit 40K. But I've also nicked a few bits from Necromunda and the above mentioned Kill Zone, and of cause a few bits of my own.
Right now I'm working on the team selection rules, trying to figure out which restrictions would give the best and most balanced games. The rules can be downloaded following the link and hopefully the next version is not to far of in the future.
Hopefully this should also give an opportunity to paint up a few more mechanicus models.
Anyway - having made the modular city terrain I kind of saw Mordheim all over the place, and I knew I needed to play something skirmishish (cool word eh?) in 40K. Looking through the Kill team rules, didn't really give me anything. Then I found Kill Zone - at the codexproject.com. Those are cool rules but again not quite what I was looking for. So I decided to cook up my own rule set.
I've settled on the name Killing Ground - and work is still in progress for the rules them selves. Since the Mordheim rules appealed so much to me I decided they would be the foundation of the system. So much of it, is just that - tweaked to fit 40K. But I've also nicked a few bits from Necromunda and the above mentioned Kill Zone, and of cause a few bits of my own.
Right now I'm working on the team selection rules, trying to figure out which restrictions would give the best and most balanced games. The rules can be downloaded following the link and hopefully the next version is not to far of in the future.
Hopefully this should also give an opportunity to paint up a few more mechanicus models.
LINK: Killing Ground v. 1.4
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