Tuesday, December 13, 2016

Monday, December 12, 2016

Bulk

Didn't get as work into this during the weekend as I had hoped, but a bit of bulking was managed.

Friday, December 9, 2016

Inqusimunda-ish rules update

Version 1.1: Updated with minor rules corrections and added Mutant and Arbites/Expurgators warbands.



Tuesday, December 6, 2016

Double Tap in position

Sneaking into the bell-tower Double Tap could overlook the entire section of the town. Shortly after a wave of single shots fired rapidly sounded over the battlefield. " In position - you can advance freely" he sniggered over the comm-link.



Monday, December 5, 2016

Inquisimunda-ish skirmish rules

As mentioned previously I have been working on some rules for skirmishing Inquisimunda style. There has been some interest so I might as well share. We never played any skirmish games in this setting and the main cause for this compilation of rules was to have a very short set of rules - two pages here actually. Please bear in mind that the rules were made for some personal gaming and will most likely be easy to exploit, if winning is the sole purpose of your gaming. The rules are a mixup of rules from Mordheim, Necromunda, Inquisimunda, both original and Yak tribe, and 1 Page Kill team. So far the only contain the Inquisition and Chaos covens, cause that's what we'll use, we use the warbands from Yak Tribe's Inqusimunda though if you want to have ago at some other ones. Any comments and suggestions most welcome - also on the name!



Friday, December 2, 2016

Ever had a Dremel taken to your face?

....well this unlucky individual has. Unlucky as he might have been, he still answers to the nick Double Tap. Usually is dead on spot.

Actually this might be used in a game in some not to distant future, hence I have considered mounting on a different base - but he just looks absolutely perfect on those stairs, and since I mostly paint for the building and painting I think I'll leave him on this. My mate is also not concerned about such things, as base decor as we (though very rarely) usually play for the fun of it. It will also be our first venture into Inquisimunda - and I really hope we can get something going as years ago Mordheim was the greatest game I ever played. As we both had grown a bit tired of the endless pages of rules in 40K - and many other games as well for the matter, a rulesset which is a mash up of Onepage Kill Team, Necromunda, Inquisimunda (Yak tribe) and Mordheim has been manufactured. Managing to get all the actual game rules into 2 pages, and then leaving all special rules to the specific relevant areas. In this way, we can read all the rules in 15 minutes, learn our warband and weapon specific rules and then leave it up to the rules junkies to read more if they want to.



Tuesday, November 29, 2016

The Promethium Dealer Finished

In the intricate courts of the AdMech the struggle for power never stops, and as history is written by the victors only their names are known outside the vast forgeworlds. But for every victor there are hundreds of adepts loosing the battle for power and only acts as stepping stones on other's path to glory. The techpriests loosing out on glory and power end up as low level priests, assigned to distant locations or chose to leave the forgeworld altogether. After such a battle for power Ahrman Rhadi has been trying to hide his shame on borderline off world planets, where he has been scavenging the ruins of settlements and warzones, making a living finding leftover prometium and selling it to the needy inhabitants and warriors of local clans. Since his fall he has only been known as the Prometium Dealer.






Wednesday, November 23, 2016

The Promethium Dealer

In the intricate courts of the AdMech the struggle for power never stops, and as history is written by the victors only their names are known outside the vast forgeworlds. But for every victor there are hundreds of adepts loosing the battle for power and only acts as stepping stones on other's  path to glory. The techpriests loosing out on glory and power end up as low level priests, assigned to distant locations or chose to leave the forgeworld altogether. After such a battle for power Ahrman Rhadi has been trying to hide his shame on borderline off world planets, where he has been scavenging the ruins of settlements and warzones, making a living finding leftover prometium and selling it to the needy inhabitants and warriors of local clans. Since his fall he has only been known as the Prometium Dealer.
He'll be leading Big Nasty, Half 'n' Half, Jäeger and The Mechanical Dog (and more dodgy characters to come) in the darkness of the future.
Had the idea for this guy some time back when I read a very inspiring thread on The Ammobunker, concerning a librarian searching warzones for any books which had not been destroyed. I really liked the idea of such a retinue - not really combat orientated, but fulfilling a niche task with intense determination. So I figured, what would the everyday people need - fuel. Fuel for vehicles, for cooking and for fighting - good money could be made if one knew how to retrieve, process and store such a product.