Monday, February 22, 2016

Mechanicus Vanguard Alpha and groupshot.

With only a few minor adjustments, well only one really - an arm from Anvil Industry, the Alpha is now ready to lead the fight against enemies of the Deus ex Machina. Love the big sixshooter - is it the Samaritan?? and I think his stance is quite good too. Great minis these are for sure - good on you GW.





Saturday, February 20, 2016

More Mechanicus Vanguard

This morning two more Vanguard rolled off the assembly line. Now I'm just an Alpha short of being able to filed them in a game!!!




Friday, February 19, 2016

Cool new Mechanicus minis and rumours

I have recently found this modeller Grim Skull Miniatures, who sell their minis through Wargameexclusive.com. Though some of it is slightly naked!!!!! it's some really cool mechanicus stuff. One of the newest previews is this scantly clad techpriest - I wonder if even an enemy would be able to concentrate fully on the war-aspect of things.




Also really like their Alphas!




Also some quite interesting rumours via http://natfka.blogspot.dk A "new" AdMech Codex - or to be more precise a combination of the two former, with added bits. None the less - great news I think. 

"New admech book. Basically the two seperate codexes rolled into the big book with some new additions. The new additions are basically just leftovers from the last release that never got put into production. There was concept work done on two more types of battle robots and a new flyer of some sorts. That Enginseer from the Leman Russ bundle should also be getting a seperate release".

Thursday, February 18, 2016

Mechanicus Vanguard

Finally a real post, finally a bit of cutting and gluing little plastics.
As you might have seen earlier I have been through several designs for my basic infantry - the hypaspists. I had settled on a design I likes quite a lot, though rather expansive as it meant bying several kits for each 10 man squads, however I really liked it. Then GW released the Vanguard/Ranger box...............I was sold. Good  good stuff in my book, IMO GW really hit a home run there. Of cause, some slight adjustments was needed, mainly because I did not like the idea of the rangers and vanguard looking so similar. Hence I decided the robes had to go - they are more fitting as camocloaks for a ranger as I see it. Luckily Victoria Miniatures had just released a set of greatcoat legs which would fit perfectly. A bit of guitarwire and we are done - easy and efficient conversion I think.



Thursday, February 11, 2016

Hitting the webway

Been way too long since I posted anything here - honestly I haven't had any desire to glue plastic together. However it was recently my birthday, and a Dunecrawler and some Battle servitors came in the door. Slowly the hobby bug has been creeping back and I'm pretty sure I'll be able to post something with a bit of plastic soon.
To further complicate things I have, also recently, joined Facebook - and I have therefore decided to open an Forge Mechanicus FB page as well - further commitment hopefully keeping me at it.

Until further post, scoot over there and have a look. LINK: FM - FB



Monday, August 17, 2015

Monday, August 10, 2015

First codex draft

Was working a bit on the updated codex last week, and I kind of like the way it looks. I have decided to cut out all the long descriptions of units and instead just leave a few lines to describe the more unknown troop choices. This will cut down size considerably which should make it more reader friendly when you need to find a specific unit or rule.
Biggest problem is to find out which weapons should be swapped for which of the new ones, as they are of cause not completely comparable. Most of the time something similar can be found though, sometimes the most similar is a little better, and sometimes a little worse - so I figure it all adds up in the end. And again this is just meant for my own friendly games. I also might in some cases have oversimplified things, but the amount of rules was just so big, that I couldn't keep track of it all, so I figured better to lose an ability or two than forgetting five in the heat of a battle.

You can download it all here if interested: Codex:Adeptus Mechanicus v 1.01






Friday, July 31, 2015

To keep the Tier system?





First question that really arises is whether to keep the Tier system of the TF codex or change that to the basic GW system, with a force org. chart and designate all units a battlefield role instead.

the Tier system operates as follows:

PRIME TIER
Firstly, you must decide from which of the Divisios your Archmagos Prime originally ascended from. Known as your Prime Tier, units in this Divisio provide your army with its Elite choices on all of your Force Organisation charts.Furthermore any compulsory Troops choices in your army may be taken from this Divisio.
SECONDARY TIER
With the Prime Tier decided, you must establish from which of the Divisios your Archmagos Prime is most closely allied to. Known as your Secondary Tier, units in this Divisio provide your army with its Fast Attack choices on all of your Force Organisation charts. Finally a single non-compulsory Troops choice on each of your Force Organisation charts may be taken from this Divisio.
VASSAL TIER
With two of your three Tiers decided, it is finally your Vassal Tier which draws on the last of the Divisios that the Archmagos can call upon. Units of the chosen Divisio provide your army with its Heavy Support choices for all of your Force Organisation charts.
FINISHING TOUCHES
On top of these units there is a selection of general troop choices and special units.

Pros and cons.
As I was not planning on keeping all units from the TF codex in the revised version, it would make things easier in certain regards if the units instead had a battlefield role like other codices, on the other hand I could just keep all the units and work my way around it (the initial plan was only to keep the units I'm keen on using anyway). However I do feel the tier system brings a different flavour to the army, but again it makes it very different to other armies/army selection which is a slightly complicating factor.
Atm I'm leaning on ditching the tier system

Any thoughts?

Thursday, July 30, 2015

Mechanicus rules update





When GW released the two AdMech codices I was of cause thrilled, and I think they have outdone themselves with regards to miniatures. Übercool and with a degree of details that amazes me each time I have a close look. Of cause one can always find a mini or two which is not how you, yourself envisioned it, but overall they are beautiful either on their own or as a cool base for conversions - or both of cause.
The one thing I find the codices miss however is the massive diversity of units described in the books and other fiction about the AdMech, a diversity much better captured by the old TF codex (which can be found in my download section if you should be interested). I'll admit I play very rarely, but when I play it's always friendly games, and I have no problems using fandexes or a mix of GW/FW/TF dexes - so that great. It also let me to the idea of collecting all the AdMech units from GW/FW/TF in one codex - however once I started writing down the units, the number of units became so large that collecting them all would be an almost impossible task. Taking that into account and the possibility of just making up an army of detachments from the different codices and HH books, the primal ideas seem a little over the top - even though I like a good summer project. Instead I have decided to try and update the TF codex, exchanging some of the old units, weapons and wargear with official ones where it's appropriate, and in some cases just deleting options if that makes more sense. It will of cause not be the TF codex any more, but kind of my own rip-off to use in friendly games - to be able to use a greater variety of models.
Some pieces of weapons or wargear is not easy to replace though, so I hope you guys will be able to help me out once in a while, here. So in the not to distant future rules suggestions and idead will pop up right here, please swoop by once in a while.
As always, any thought, ideas, suggestions and speculations are most welcome.

Cheers
Manus

Monday, July 27, 2015

Plastik Krak

My good buddy Trev at Plastik Krak (maker of the Neutrino Irradiator) is working hard on get his next model ready for distribution and getting his new website up and running. He has kindly send a few pics of his new Tank Girl Tank to share with you guys - looks pretty cool right? Also keep an eye on the website HERE