Friday, July 13, 2012

Thursday, July 12, 2012

Praetorian

Added a few little bits, not much actually - but I think it's finished now. So - on to the rest of the squad.




And for the sake of completion, a shot of the full Velites squad.


Wednesday, July 11, 2012

More praetorian WIP

Got a bit further on my prototype praetorian. Really like how he is turning out, looks a bit menacing, tough and different from the hypaspists, and still they both have that slightly darkcore look I've been aiming for.





Tuesday, July 10, 2012

Velites III

Finished the last of the first Velites squad. Looking forward to getting these guys painted.



Praetorian WIP

First WIP shot of my mounted Praetorians.


Sunday, July 8, 2012

AdMech codex update

New awsome version of the Tempus Fugitives Mechanicus codex up for download. Boy - the work put into this....really pays off though.

Link: Tempus Fugitives AdMech codex

Friday, July 6, 2012

Killing Ground

Had the first test game using the Killing Ground rules last night, and though I had my behind handed to me it was good fun. More importantly the rules seemed to be rather balanced and actually make sense in almost all the parts of the game. We only found very few places where a rewrite or a small tweak was needed. So go ahead, have a go at them and let me know what you think.







Wednesday, July 4, 2012

Velites II

Finished the last couple of Velites making up a full squad, with Thunderhammer armed Optio and melta weapon. Last one need a gun that's in the mail somewhere.




Velites

Got another concept together I've been thinking about for some time, my Myrmidiae Velites. I think they turned out quite nicely, and I hope to get the last few ones done today as well. Parts are again mostly Anvil Industry's with a couple of bits from puppetswar as well.




Tuesday, July 3, 2012

Killing Ground

New version, with scenarios, of the Killing Ground rules ready for download.

DownloadKilling Ground v 1.4