Thursday, February 11, 2016

Hitting the webway

Been way too long since I posted anything here - honestly I haven't had any desire to glue plastic together. However it was recently my birthday, and a Dunecrawler and some Battle servitors came in the door. Slowly the hobby bug has been creeping back and I'm pretty sure I'll be able to post something with a bit of plastic soon.
To further complicate things I have, also recently, joined Facebook - and I have therefore decided to open an Forge Mechanicus FB page as well - further commitment hopefully keeping me at it.

Until further post, scoot over there and have a look. LINK: FM - FB

Monday, August 10, 2015

First codex draft

Was working a bit on the updated codex last week, and I kind of like the way it looks. I have decided to cut out all the long descriptions of units and instead just leave a few lines to describe the more unknown troop choices. This will cut down size considerably which should make it more reader friendly when you need to find a specific unit or rule.
Biggest problem is to find out which weapons should be swapped for which of the new ones, as they are of cause not completely comparable. Most of the time something similar can be found though, sometimes the most similar is a little better, and sometimes a little worse - so I figure it all adds up in the end. And again this is just meant for my own friendly games. I also might in some cases have oversimplified things, but the amount of rules was just so big, that I couldn't keep track of it all, so I figured better to lose an ability or two than forgetting five in the heat of a battle.

You can download it all here if interested: Codex:Adeptus Mechanicus v 1.01

Friday, July 31, 2015

To keep the Tier system?

First question that really arises is whether to keep the Tier system of the TF codex or change that to the basic GW system, with a force org. chart and designate all units a battlefield role instead.

the Tier system operates as follows:

Firstly, you must decide from which of the Divisios your Archmagos Prime originally ascended from. Known as your Prime Tier, units in this Divisio provide your army with its Elite choices on all of your Force Organisation charts.Furthermore any compulsory Troops choices in your army may be taken from this Divisio.
With the Prime Tier decided, you must establish from which of the Divisios your Archmagos Prime is most closely allied to. Known as your Secondary Tier, units in this Divisio provide your army with its Fast Attack choices on all of your Force Organisation charts. Finally a single non-compulsory Troops choice on each of your Force Organisation charts may be taken from this Divisio.
With two of your three Tiers decided, it is finally your Vassal Tier which draws on the last of the Divisios that the Archmagos can call upon. Units of the chosen Divisio provide your army with its Heavy Support choices for all of your Force Organisation charts.
On top of these units there is a selection of general troop choices and special units.

Pros and cons.
As I was not planning on keeping all units from the TF codex in the revised version, it would make things easier in certain regards if the units instead had a battlefield role like other codices, on the other hand I could just keep all the units and work my way around it (the initial plan was only to keep the units I'm keen on using anyway). However I do feel the tier system brings a different flavour to the army, but again it makes it very different to other armies/army selection which is a slightly complicating factor.
Atm I'm leaning on ditching the tier system

Any thoughts?

Thursday, July 30, 2015

Mechanicus rules update

When GW released the two AdMech codices I was of cause thrilled, and I think they have outdone themselves with regards to miniatures. Übercool and with a degree of details that amazes me each time I have a close look. Of cause one can always find a mini or two which is not how you, yourself envisioned it, but overall they are beautiful either on their own or as a cool base for conversions - or both of cause.
The one thing I find the codices miss however is the massive diversity of units described in the books and other fiction about the AdMech, a diversity much better captured by the old TF codex (which can be found in my download section if you should be interested). I'll admit I play very rarely, but when I play it's always friendly games, and I have no problems using fandexes or a mix of GW/FW/TF dexes - so that great. It also let me to the idea of collecting all the AdMech units from GW/FW/TF in one codex - however once I started writing down the units, the number of units became so large that collecting them all would be an almost impossible task. Taking that into account and the possibility of just making up an army of detachments from the different codices and HH books, the primal ideas seem a little over the top - even though I like a good summer project. Instead I have decided to try and update the TF codex, exchanging some of the old units, weapons and wargear with official ones where it's appropriate, and in some cases just deleting options if that makes more sense. It will of cause not be the TF codex any more, but kind of my own rip-off to use in friendly games - to be able to use a greater variety of models.
Some pieces of weapons or wargear is not easy to replace though, so I hope you guys will be able to help me out once in a while, here. So in the not to distant future rules suggestions and idead will pop up right here, please swoop by once in a while.
As always, any thought, ideas, suggestions and speculations are most welcome.


Monday, July 27, 2015

Plastik Krak

My good buddy Trev at Plastik Krak (maker of the Neutrino Irradiator) is working hard on get his next model ready for distribution and getting his new website up and running. He has kindly send a few pics of his new Tank Girl Tank to share with you guys - looks pretty cool right? Also keep an eye on the website HERE

Friday, May 1, 2015

All those "real" mechanicus minis!

When I started this blog a couple of years back, it was with the aim of sharing all the customised AdMech minis I had so many ideas for. Now GW is ruining all that be releasing tons of model - and really impressive ones even. So what to do? Should I just go with the legal minis now and is this the end of the converting/blog, since everyone can have AdMech now! Well for a few seconds I thought that, but the released models cannot but stir up a fuss in an old Mechanicus lover, and now the next wave is hitting us I just keep getting impressed. Though I do not game much I still like to build around a codex, just for the occational game - so I also worried a little that none of my already made models would be of any use. However when looking at the poster above, I see quite a few uses for my old models - though I miss a few, and think that GW will add even more units. Especially sagittarii, praetorians, servitors and weapon platforms are missing in my book.
So what do I think of these new models? Well generally I'm very impressed, there is a few things that need changing though. Luckily one would say, because if I had nothing to convert and improve I think interest would be lost momentarily.

Vanguard: almost insanely impressive kit, with detailing that just takes the breath away. I like these as basic infantry, not a fan of robes though, as in my book red robes are for the priesthood. Already have few ideas how this can be improved. Guns need a bit of spiffing-up as well.

Rangers: Again I don't see robes a classical cannonfodder guy equipment, but given they are rangers it makes some sense, and I'll keep them, never painting them red though. The guns are awesome.

Elektro priests: Never really warmed up the idea of elektro-priests, but I have to admit I really like he look of these models, great potential. 

Tracked guys: Until I see the in the flesh they will simply be designated: awesome!

Big robot: These seem to have taken quite a bit of heat in the first couple of days, generally being really unliked. Sure there is few things that need cutting and gluing, but they carry great potential as well. I agree the model looks lees impressive that most of the others, but I think that's because of the paintjob, which IMO doesn't really look finished. A colorscheme with just red all over? Come on Eavy metal, when was the last time you did that? Luckily I think they can be grim-darked quite easily.

Ruststalkers: Those I really like, menacing evil looking buggers. Much like the nazi in Hellboy, spidery and nightmarish - super cool. Tons of bits straight for the bitsbox too. 

Sicarian Infiltrators: Not as huge fan of the kit when used for these. I kind of suspect that's it due to the way the are assembled in the pics though. Looks extremely unstable and ramshackle. I don't like. Doesn't fit an infiltrator. If those poses cannot be optimised, I'll be looking for leg replacements for these guys.

Dunewalker: Like the mini, lots of possibilities, but again I think the paintjob let's it down. That bonecolor will never be a friend of mine.

Strider: This is a weird piece too. Great and strange though, cannot really clarify why I like it - but I'm really looking forward to seeing some dark muted colors on this too.

Thursday, April 30, 2015 pick

Another Draft Day is upon us - and that on a day where some cool Admech pics reached us too. Good luck to the bucs tonight, may the Omnissiah guide your hand.

Wednesday, April 29, 2015

While waiting for paint to dry......

Inspired by the overload of AdMech minis hitting us at the moment I figured it was time to start painting some of the models I have before I feel the urge to buy even more - you know I don't have I Knight yet, completely insane. But also rumours of robots and tracked models (praetorians?) two of my favourites have emerged, so best get some of the old stuff out of the way. I really wanted to finish my hunter robots, but if we are getting new models soon, I figured it would be wise to wait and see which weapons they'll be able to field, so I can make some last minute adjustments to the models them selves. Instead I have picked up the Neutrino Irradiator I have had for a very long time. A cool product from PlastikKrak - who BTW will have a new website up and running soon.
Progress isn't massive yet, but at least I got started. When I paint metal I go for the several washes method, so while waiting for the washes to dry I needed something else to do, and beside the paint-rack was and old inquisimunda mini, so I decided to give it a lick of paint in the mean time. I have been trying to give this dirty, sloppy look that seems to be popular and looks really good - I think that will take a few tries though.